If there is one Goblin Mercenary and one Goblin Bandit and the Bandit is hovering extremely close to the F-7 slope (the safe resting area), that Bandit should be killed as well. It should respawn as the other bandit that stays away from the F-7 slope. I should also note that the Mercenary and Shepherd have large enough wandering ranges to where they can occasionally get into your resting spot, possibly aggroing you.
- Just saw that the Merc, Bandit, and Shepherd can interfere with your resting spot. Although this is extremely unlikely, be very very sure to not forget Tonko or Powders. Aside from this, you can have a high-lv friend come with you to exterminate the goblins; it looks like end up respawning away from the slope after being defeated. Also, as some kind of little protip with a bad side to it, the Goblin Shepherd will walk back to its wandering area after killing you or being slept (be careful when you relog).
There is another group of Goblins past the Shepherd at F-7: A Goblin Alchemist, a Goblin Mercenary, another Goblin Shepherd, and a Goblin Bandit. The Bandit tends to be at the tunnel exit, while the Alchemist can pop close enough to interfere with the J-7 camp.
- The L-shaped walls nearby provide extremely easy kiting material; running in circles around them can put great distance between you and potentially save you from the goblin (should he link)[Correct usage of this game mechanic has on many occasions not only meant I avoided death but also killed the ladybug and then managed to lose the goblin].
Note: I found this camp because i wanted more than 150 exp for a single kill with no chain at 46 in Pso’Xja, once you go out of the Cavernous maw head on your left(east) to (I-5) till you find the Goblin Patrolman.Continue reading