Pokémon Black and White In-Game Tier List

Intro

Welcome to your Pokémon Black and White in-game tier list! The goal of this list is to rate every Pokémon at Unova in among the six tiers, from S to E, every vaguely ascertaining its viability. The significant variable below which each is ranked is efficiency; a Pokémon that is efficient supplies faster and easier solutions to significant battles, which include Gym Leaders, Elite Four associates, and N and Ghetsis in the Pokémon League, compared to ones who are ineffective. Pokémon in high positions, like fast and A, are thought to be very effective, while people in lower tiers, like E and D, are considered not very efficient.

What will be the tiers?

You can find 6 tiers in this list:

Pokémon are rated under the following five variables:

  • Availability: This really is how early a Pokémon becomes accessible in the game and how difficult it is to find (read: experience speed ). Does this require significant backtracking, need HM motions, or simply have a low experience rate? Including backtracking to renew the Plume Fossil or Cover Fossil from Nacrene City after obtaining one in the Relic Castle, in Addition to catching Water-types, Cobalion, or even Virizion post-Surf.
  • Typing: A Pokémon’s typing can be of wonderful significance for an efficient playthrough. How can the typing’s matchups work against the entire game? When a Pokémon has improved scanning, it is frequently regarded as a greater rank.
  • Stats: Even a Pokémon’s stat distribution is critical for its success. Can the Pokémon have a stat distribution that matches its movepool as well as typing? When a Pokémon includes a stat distribution that favors the two its typing and movepool, it will often be greater on the tier list. Generally, that a Pokémon with low Speed will often be ranked lower.
  • Movepool: A Pokémon’s movepool (equally level-up along with TM/HM) is equally critical. What moves does the Pokémon obviously get and could possibly acquire? Unlike with previous matches, TMs are of infinite use and thus have no opportunity price. With that said, should a Pokémon demands a TM found at a detour away from the main path (such as TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in reduced Wellspring Cave with Surf), it’ll be knocked down a little.
  • Major Battles: Important battles consist of Gym Leaders, the Elite 4, and the final struggles with N and Ghetsis. How does the Pokémon bring about those conflicts? A Pokémon that contributes to many important conflicts will often be seen greater than those which don’t.

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What tools is your participant permitted to use?

The player is allowed to use any legitimate means inside the capsule for completing the game economically. The player is only allowed to exchange to evolve Pokémon and never to receive outside help differently. The participant is permitted to use things like X products, Potions, TMs, and Berries. Keep in mind that things have opportunity costs associated with them and can negatively contribute to some Pokémon’s position if it needs a multitude of objects, for example two or more.

Under what conditions were Pokémon tested?

Each Pokémon was tested and ranked under these extra conditions:

  • Every Pokémon was generally on par with the significant Trainers‘ levels, in most outleveling their ace by two degrees. Reasonable levels in the Elite Four generally vary between 48-50.
  • Most tests were performed with five-member teams, even although it’s notably more optimal to conduct four or less, as they will have more expertise and easily outlevel competitions.
  • Lucky Egg was totally allowed and essential for larger teams to achieve suitable levels.
  • Across the Unova region, there are approximately twelve Rare Candies (ignoring Passerby Analytics HQ), some of them requiring backtracking and HMs to be obtained. They’re utilized to get to the aforementioned levels for your Elite Four when using bigger teams.
  • Tampering using the clock to obtain items or Pokémon that can only be obtained in certain seasons was completely allowed and did not negatively impact any Pokémon’s viability.
  • Viability was determined up until Ghetsis; anything that’s exclusive to post-game (including the Stone Edge TM) wasn’t considered for its Pokémon’s viability.

    Reserved for Pokémon that possess the greatest levels of efficiency. Pokémon inside this tier can OHKO or 2HKO a overwhelming bulk of foes, restrict the number of strikes used against them, and also operate with minimal dependence on things to conquer opponents at equal levels. All these Pokémon typically show up before the late-game, and any flaws they have are completely made up by their benefits.

    Darumaka

    • Entry: Early-game (40% chance to appear in Route 4).
    • Typing: Conserve Drayden/Iris, Fire strikes all Gym Leaders and Elite Four associates for neutral damage and is hit super effectively just by Clay.
    • Forged: Darumaka is decently fast, and its high Strike revved up by Hustle lets it hit every foe hard; its own shaky bulk is mended by Eviolite. Because of Darmanitan, it hits even harder, is far faster, and has enough bulk to take neutral hits well and also prevent OHKOs from super successful moves.
    • Movepool: It hastens Fire Punch at level 22, Belly Drum (which it could safely set up with as a Darmanitan) at level 30, and Flare Blitz at level 33. Hammer Arm comes upon development, and Superpower is learned at level 47. TM-wise, it can be taught Brick Break as an Alternate to Superpower, Rock Slide, and Dig, the latter of which can be Great for Shauntal and Ghetsis’s Fire-resistant Pokémon. Burgh and Elesa shed to Darumaka, though it needs Eviolite for both. As a Darmanitan, it ignites all of the other Gym Leaders, together with Drayden/Iris falling to Belly Drum. At the Elite Four, it may utilize Belly Drum strategies again to sweep all but Marshal. It’s helpful against N and Ghetsis, the latter being sailed if you utilize Substitute and X Speed at conjuction with Belly Drum.
    • Additional Comments: Though Hustle might be annoying, the majority of the misses are not deadly; it does not stop Darumaka from being among the best choices for an effective conduct of the matches.
    • Typing: Really few foes resist Drilbur’s Ground-type strikes, and together with Burgh’s Leavanny being the only exception.
    • Stats: Since a Drilbur, it’s a really good Attack stat and decent Speed, but its bulk isn’t quite as impressive. As an Excadrill, it profits an important boost in Attack and HP, allowing it to survive most neutral and some super effective moves. Excadrill’s base 88 Speed enables it outpace most foes in the future.
    • Movepool: until it learns Metal Claw at par 15 and Dig at level 19, it is going to be relying upon Fury Swipes. It learns Rock Slide at level 29 and Earthquake at par 33. Drilbur sets up with Hone Claws until it learns Swords Dance as Excadrill at level 42. It may be educated X-Scissor and Heal through TMs. Excadrill can sweep the entire Elite Four minus Marshal simply by using Swords Dance once. It’s also effective at contributing majorly against N and Ghetsis (especially if you’re playing in Black, because it can use N’s Zekrom as installation bait).
    • Added Remarks: Drilbur should be developed at level 33 to learn Earthquake a bit earlier, which can be fostered with Soft Sand from Desert Resort. Drilbur is arguably one of the greatest Pokémon in BW and thus is highly suggested to grab, even when way is irritating.

    Scraggy

    • Entry: Early-game (20% chance to look in Route 4).
    • Typing: Though it struggles with Skyla, Scraggy’s typing allows it to conquer Brycen and each the Elite Four members barring Marshal.
    • Stats: Scraggy has great defensive and Attack stats, and this can be buffed by Eviolite. Its stride will gradually cause it troubles like a Scrafty, however, you must have Speed EVs into outspeed some slower threats.
    • Movepool: Its just STAB move is Faint Attack till it learns Brick Break at level 20. It can be educated Payback at level 23 to make the most of its low rate. High Jump Kick at level 31 and Crunch at par 38 are the most powerful STAB moves. TM-wise, it may be educated Work Up and Stone Slide.
    • Major Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does well against each Gym Leader, Though It requires Eviolite for them since a Scraggy. In addition, it works nicely against each Elite Four member pub Marshal and is useful against West and Ghetsis.
    • Additional Remarks: The combination of a strong movepool and great typing that simplifies a great deal of major competitors makes Scraggy a very excellent choice for a run of the matches. Always use one with Moxie over Shed Skin.

      Reserved for Pokémon whose efficiency concerning finishing the sport is thought of as rather large. Pokémon inside this tier are able to OHKO or even 2HKO a lot of foes and aren’t too reliant on things to succeed, but they possibly have some observable flaws that harm their efficiency or have their usefulness counterbalanced by a late entrance.

      Archen

      • Entry: Mid-game (Receive Plume Fossil from female Backpacker in Relic Castle and revive at Nacrene City at par 25).
      • Typing: Rock / Flying gives it five weaknesses, though just Rock is ordinary. Archen’s only real losing matchup is from Elesa; it is good elsewhere.
      • Stats: Archen has excellent Attack combined with good Speed and Special Strike, but it’s lacking defenses. As an Archeops, all these stats skyrocket to 140/112 crimes with good 110 Speed. The two Pokémon have to be careful however, since their Defeatist ability their crimes in 50 percent or less HP.
      • Movepool: It starts with Ancient Power (it is possible to teach Rock Tomb via TM) and learns Acrobatics (its own very best move) three levels afterwards at 28 to replace Pluck.
      • Important Battles: The line’s utter power means it performs well in most major struggles save Elesa, though it must remain healthy to prevent Defeatist. Against end-game dangers, if it doesn’t OHKO that a foe, that foe will often come close to knocking it into Defeatist scope (a great deal are 2HKOed from Acrobatics).
      • Additional Remarks: Archen is still among the most powerful Pokémon to use, but Defeatist holds it back.

      Axew

      • Availability: Late-game (20% chance of encounter in Mistralton Cave, obtained with Surf).
      • Typing: Dragon is only resisted by the rare Steel typing. Ice- and – Dragon-types which are powerful against the lineup are infrequent (out of Brycen and Drayden/Iris). Dragon is great defensively, as it resists Grass, Water, Fire, and Electric.
      • Stats: It possesses really large Attack (particularly as Haxorus), fantastic Speed, and okay defensive stats. However, since an Axew, it is a bit delicate. It learns Dragon Dance at par 32 and Swords Dance at level 48 as Fraxure. It may even learn Brick Break, Shadow Claw, also X-Scissor through TMs for rotating policy as Haxorus.
      • Important Battles: You should have Fraxure to get Brycen. It’s capable of sweeping all significant battles which are abandoned (such as Brycen due to AI not picking Frost Breath). Haxorus is the only Pokémon that can sweep the whole Elite 4 combined with N and Ghetsis due to its rotating coverage.
      • Added Comments: Even though coming late, Axew is really a great Pokémon to work with, since it can sweep each major struggle left, together with Mold Breaker function as favored ability. Its Slow experience growth rate is fixed with Lucky Egg.
      • Typing: Struggling strikes common Standard – and Rock-types, Lenora, Clay, Brycen, Grimsley, along with half of N’s and Ghetsis’s teams super efficiently.
      • Stats: It’s high Strike and HP and acceptable defenses as Conkeldurr, but it is a bit slow. Timburr’s Special Defense is pretty low also. After evolving, it learns Bulk Up and Rock Slide at levels 29 and 33, respectively, combined with Hammer Arm at level 45 and Stone Edge at level 49. Additionally, it accomplishes Brick Break and Payback by TM.
      • Major Battles: It does well against Lenora and will succeed against Burgh if it’s evolved at that point. It can also contribute to Elesa and sweep the rest of the Gym Leaders.
      • Added Comments: Conkeldurr stays useful until the Pokémon League, in which it falls off because of adverse matchups. But, Conkeldurr still strikes roughly 1/3 of end-game using its STAB attacks. If yours has Sheer Force, don’t instruct Stone Edge over Rock Slide, as they have the exact same power, however, Rock Slide has much more precision and PP. Gurdurr and Conkeldurr share the same level up learnset.

      Lillipup

      • Availability: Early-game (Course 1 from degrees 2-4 in a 50% encounter rate).
      • Stats: The Lillipup lineup has solid stats except for Specific Attack, together with Stoutland with 100 Attack, 80 Speed and 85/90/90 majority.
      • Movepool: Tackle and Bite carry Lillipup well until Carry Down at level 15 and (as a Herdier) Crunch at par 24. Return via TM at Nimbasa City is your line’s best STAB assault once they possess high friendship, along with the Setup TM can be handy to enhance offensive stats.
      • Important Battles: The Lillipup line has a solid showing in all significant battles, as few opponents resist Normal, and Ghost- as well as the rare Steel-types are managed by Crunch and Dig. Setup can assist the line sweep some fights out of Elesa onward.
      • Additional Comments: Lillipup is consistently a great Pokémon for Gym Leaders but is overly reliant on Function Up fosters to perform its job in the Pokémon League. Get the critical Spirit capability as Lillipup, since it turns into Intimidate as a Herdier forward, allowing the lineup take physical strikes better.
      • Typing: Water surveying is great everywhere aside from Elesa and Drayden/Iris.
      • Stats: Oshawott’s lineup has mixed attackers with moderate Speed and decent majority.
      • Movepool: Oshawott updates from Water Gun into Razor Shell at par 17 to Surf later on. The lineup also has Grass Knot, Dig, and reunite since mid-game TMs, and Megahorn could be relearned as Samurott.
      • Important Battles: Water beats Burgh’s Dwebble, Grimsley’s Kroododile, and Shauntal’s Golurk along with Chandelure. Caitlin rescue Sigilyph is treated with Megahorn, and also the line can beat Ghetsis’s Seismitoad along with N’s Carracosta using Grass Knot. You are able to TM Blizzard for Drayden/Iris, but it is expensive.
      • Added Comments: Oshawott is the most effective starter to pick, as its Water typing and strong moves make it even more consistent in major fights than the other starters.
      • Typing: Water typing is excellent for most Gyms besides Drayden/Iris, being successful against Clay and impartial elsewhere.
      • Stats: The monkeys possess all around fantastic stats, most especially 98 crimes and 101 Hurry.
      • Movepool: Water Gun reaches the wonderful Scald at par 22. Scald later upgrades to Surf, and Blizzard is purchased at Icirrus City.
      • Major Battles: Simipour can reach Burgh’s Dwebble, Shauntal’s Chandelure and Golurk, also Grimsley’s Krookodile together with STAB strikes. TM coverage manages nearly everything else.
      • Added Remarks: Panpour’s Water typing and wide coverage allow it to beat most Gym Leaders, however it is still reliant on Function Up boosts to the Pokémon League. Evolve at level 22 after getting a Water Stone at Castelia City.

      Petilil

      • Availability: Early-game (35% chance to show up at Inner Pinwheel Forest at White, obtainable solely by commerce in Nacrene City in Black).
      • Typing: Grass enables it hit Clay in Addition to Rock-, Ground-, and Water-types, however Burgh, Brycen, Drayden/Iris, and also common Bug- and Poison-types generally pose a threat to it.
      • Stats: Petilil includes large Special Attack and decent bulk. Lilligant has high speed and Special Twist, using its Distinctive Defense also raised by Quiver Dance.
      • Movepool: Growth, Mega Drain, Sleep Powder, and Leech Seed are likely the moves it’ll start with. It learns Synthesis at level 17, Magical Leaf at level 19, Stun Spore at level 22, and Giga Drain at par 26. As a Lilligant, it will learn Quiver Dance at level 28 and Petal Dance at par 46.
      • Important Battles: As a Lilligant, it may sweep each significant fight by placing up Quiver Dance; nevertheless, sometimes, it should use Sleep Powder to acquire boosts safely. Additionally, it requires a lot of fosters to carry down a lot of teams that have Grass-resistant Poémon.
      • Additional Remarks: Once it learns Giga Drain, evolve it before degree 28. Sun Stone can be received in the Ace Trainer at a Nimbasa City construction. Though Petilil can overpower all significant fights, it needs a whole lot of Quiver Dance promotes to beat resistant foes, because it depends solely on Grass-type STAB moves. Personal Tempo is your preferred ability to avoid confusion induced by Lilligant’s Petal Dance. In Black Version, it is possible to trade a Cottonee to Dye in Nacrene City, that has a Modest nature and the Chlorophyll capability, is currently at level 15, and contains 20/20/20/31/20/20 IVs.

      Roggenrola (Trade)

      • accessibility: Early-game (Wellspring Cave, 50% experience rate).
      • Stats: The Roggenrola line members are bodily tanks, but they are extremely slow. As a Gigalith, it’s a fantastic 135 Strike stat coupled with high overall bulk. If you keep it unevolved for two degrees, it selects up Rock Slide at par 27, which carries it into Stone Edge at 48 once evolved. Rock Smash, reunite, Bulldoze and Toxic could be educated through TMs.
      • Important Battles: The lineup is a wonderful option for both Lenora, Burgh, also (if it is the sole Pokémon in the party so it does not get phazed by Dragon Tail) Drayden/Iris with Iron Defense. Gigalith 2HKOes impartial end-game targets with Stone Edge and handles N fairly well, especially with putting up Iron Defense around Zekrom at Black. It’s useful to get Ghetsis’s Eelektross and Bouffalant despite the latter having Earthquake.
      • Additional Remarks: Gigalith stays useful before the Pokémon League, in which it falls off due to adverse matchups and limited aims to hit with STAB moves.

      Sandile

      • Entry: Early-game (Course 4 from levels 14-18 in a 40% experience rate). Krookodile has good 95/80/70 majority, 117 Attack, along with 92 Speed.
      • Movepool: Level 14-15 Sandile start out with Bite, which will be preferable to Assurance on higher-level ones. Sandile gets the Rock Tomb and Dig TMs in addition to Crunch at level 28, that are staple STAB moves. Later on, Krokorok gets the Brick Break, Low Sweep, Rock Slide, and reunite TMs, which provide it broad policy. It is advisable to hold off on expanding Krokorok for eight amounts to find Earthquake at par 48 instead of level 54 as Krookodile.
      • Important Battles: The Sandile lineup has a strong showing in most major battles, even ones where it has a drawback, as a result of Moxie and good Speed. It could sweep Elesa with Rock Tomb and Dig, fares against Clay’s Excadrill, is excellent against Shauntal and Caitlin, and strikes 1/3 of N and Ghetsis’s teams super efficiently (N’s Carracosta is shaky as a result of Sturdy and Aqua Jet). Brycen and Marshal are rough for the line but still viable.
      • Additional Comments: Krookodile is among the greatest late-game sweepers available, using its STAB moves having few answers. Moxie helps this and makes it amazingly effective when it has Earthquake.

      Sawk

      • Availability: Early-game (Pinwheel Forest (Outer), 10% Black, 5% White (rustling bud )).
      • Typing: Struggling typing lets Sawk take on Lenora, Brycen, Grimsley, N, along with Ghetsis nicely, though it falls to Shauntal along with Caitlin.
      • Stats: Sawk’s high Strike and speed, coupled with acceptable bulk, make it an Superb sweeper
      • Movepool: Sawk upgrades from Double Cease to Low Sweep to Brick Break to Close Combat throughout the game, with TM moves such as twist and Rock Slide offering coverage that is useful. Work Up and Bulk Up at level 33 let Sawk improve its Strike.
      • Important Battles: Sawk wins handily against Lenora but requires Setup or Bulk Up to sweep most of the other Gyms. Against the Elite 4, Sawk sweeps Grimsley and is impartial against Marshal.
      • Added Comments: Sawk is extremely effective out of the box, however STAB motions are resisted fairly often, and its decent defensive stats do not hold up and towards the conclusion of the match. Sturdy is your favored ability although not required. Try to grab a Sawk at level 17 from dark bud to begin with Low Sweep.

      Throh

      • Availability: Early-game (Pinwheel Forest (Outer), 10% White, 5% Black (rustling grass)).
      • Typing: Fighting typing lets Throh choose Lenora, Brycen, Grimsley, N, along with Ghetsis nicely, though it loses to Shauntal and Caitlin.
      • Stats: Throh owns high Attack and HP along with good Defense and Special Defense, however it’s rather slow.
      • Movepool: It will have Seismic encounter upon being captured and, dependent on degree, Vital Throw (otherwise heard at level 17). More harmful motions in the form of Revenge, Storm Throw, and Body Slam are in levels 21, 25, and 29, respectively. Payback via TM assists Throh do well against Shauntal.
      • Major Battles: Throh is very useful against Lenora. It also sweeps all Gym Leaders, also Skyla and onwards, as a result of Bulk Up. Against the Elite Four, it can sweep Grimsley and Marshal reliably, while Shauntal has her staff sailed by Throh, minus Cofagrigus, if you cure it up a few times. Additionally it is useful against N and Ghetsis, as it could take down a few of their Poémon readily.
      • Additional Remarks: Throh is fantastic for most major fights, but it’s overall dependent on several Bulk Up boosts, which becomes debatable at the Pokémon League. In White, you can locate a flat 17 Throh fairly easily by going into dark bud using a flat 17 Pokémon in the guide and employing a Repel. Throh usually can set up just 2-3 Bulk Ups in the slightest, as its low rate usually means that it will frequently have a hit before doing something.

        Reserved for Pokémon whose efficacy concerning finishing the match is thought of as high. Pokémon in this tier can OHKO or 2HKO an unbiased number of foes and might call for a bit of item reliance to sweep opponents‘ teams. These Pokémon are very helpful, but have several defects holding them back or are struck fairly late.

        Dwebble

        • Accessibility: Early-game (Desert Resort, 10 percent, degrees 20-22).
        • Typing: Bug/Rock Reading is odd, providing just weaknesses to Water-, Rock- (common), also Steel-types. It should not be utilized against Clay and Marshal.
        • Stats: Dwebble has good foundation 85 Defense, 65 Attack, and fine 55 Speed. Crustle has good general bulk and fantastic Attack, but can be sluggish at base 45 Speed.
        • Movepool: Dwebble begins with Smack Down and gets Bug Bite and Stealth Rock at a few degrees. Dwebble gets the basic Rock Slide at only par 29, complemented by X-Scissor via TM. Since Crustle, it learns Shell Smash at level 43 or via Heart Scale, which turns into a somewhat fast sweeper.
        • The lineup beats Clay’s Krokorok and readily sweeps the last 3 Gyms with Shell Smash. Shauntal and Caitlin are shaky as a result of special movements, and Marshal is awkward because of Stone Edge. It May Take N’s Vanilluxe and Zoroark and Ghetsis’s Hydreigon.

        • Added Comments: Dwebble is a Pokémon with several fantastic matchups after it is educated Shell Smash. Ability-wise, Sturdy guarantees Dwebble lives any hit from total wellness, while Shell Armor blocks critical hits; both are great.

        Ferroseed

        • Availability: Late-game (20 percent chance to show up at Chargestone Cave).
        • Typing: Steel-type gives Ferroseed a large quantity of resistances, which are noteworthy in the conflicts against Drayden/Iris, Caitlin, Shauntal, along with Grimsley. Its Grass typing leaves it neutral from Skyla and Brycen, sadly, but it will make it good against Water-type lines, particularly the Seismitoad one. It does dread Fire-types, however.
        • Stats: The Ferroseed line possesses great surveillance and Special Defense, decent Attack, and very low rate, which makes it usually go last.
        • Movepool: It must know Metal Claw and Gyro Ball upon being caught and, depending on the level, either Curse (24 or 25) or Iron Defense (26). It learns Power Whip upon evolution and Iron Head at par 46 for greater PP. Payback may be learned via TM.
        • Major Battles: Ferroseed can do well from Skyla, however it needs a good deal of Curse promotes to conquer her. Additionally, it does great against Brycen and extremely well against Drayden/Iris. It requires out Shauntal’s Golurk and Jellicent, can defeat Grimsley’s team by placing up Curse, also beats Caitlin’s Gothitelle and Musharna by virtue of its typing. However, it fights against Marshal.
        • Additional Remarks: Ferroseed’s great typing makes it easy from many major fights, but its reduced Speed means it will always have a hit before doing any such thing. It is also reliant upon Curse promotes to acquire matchups. Giving Ferroseed Rocky Helmet out of Cold Storage is a good concept, as it and Iron Barbs will damage contact move users for 1/4 of their HP.

        Joltik

        • Availability: Late-game (39% chance to appear at Chargestone Cave).
        • Typing: Electric typing lets it handle most of Flying-types (most notably Skyla) and several Water-types. Its Bug typing allows it to hit Grimsley super economically and also makes Ground-type moves neutral. However, foes‘ Stone and Fire coverage will get into its way.
        • Stats: It’s good Special Strike and higher Speed (which makes Electro Ball useful), but its majority isn’t impressive.
        • Movepool: This comes with Bug Bite and Electroweb upon being caught. At levels 29 and 34, it is going to learn Electro Ball and Signal Beam. It should be educated Thunder via TM in Icirrus City. Charge Beam is also an option, albeit an unnecessary one.
        • Major Battles: As a Galvantula, it sweeps Skyla and Brycen and can help in the fight against Drayden/Iris. In the Elite Four, it may contribute by simply taking out specific threats, but generally doesn’t sweep.
        • Additional Remarks: Joltik’s usefulness is generally limited only to Pokémon which are frail or weak to Electric or Bug. Grab a Joltik with Compound Eyes, as it’s Required to reach 91% accuracy on Thunder.

        Karrablast (Trade)

        • Availability: Mid-game (Course 6 in a 25% experience rate).
        • Typing: Bug/Steel Reading provides Escavalier nine resistances that help out from the final two Gyms, Shauntal, Caitlin, N, and (to an extent) Grimsley.
        • Stats: Fantastic bulk of 70/105/105 and Attack of 135 create Escavalier an effective tank, though foundation 20 Speed means it will always go second.
        • Movepool: Tough ancient, but Escavalier soon gets Iron Head at par 37, the X-Scissor TM, also Swords Dance in 52, together with Slash and Return as policy.
        • Major Battles: Escavalier sweeps Clay with Fury Cutter (slip a Persim Berry out of a crazy Tympole for Swagger). Escavalier handles the end-game well through Iron Defense and Swords Dance, although Shauntal and Ghetsis are shaky.
        • Additional Remarks: Escavalier is a remarkably dominant Pokémon that, while a hassle to get going, has an area in virtually all remaining major battles. While the slow pace can render it open to standing and carrying hits constantly, the benefits it possesses make it rewarding. Be sure you receive a flat 26 or reduced Karrablast to get Fury Cutter. Reduce Skin is the preferred skill as a Karrablast, since it becomes Battle Simulator following evolving which assists Escavalier avoid critical hits.
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